With HandyBlock, children will study programming without computer by material smart blocks in place of Scratch, the virtual blocks. HandyBlock includes more than 50 programming instructions. Various programs will be created through simple combinations, which make programming robots move. Different sensors of the robots can be controlled to interact with surrounding voice, colors, and obstacles to arouse children’s interests. HandyBlock is the best choice, no matter whether it is used as a STEAM class teaching aid of educators, or as a tool of training children’s creativity.
This module can control robots to perform a series of actions, such as moving forward, going back, turning, going around in circles, looking at speaker, etc.
This module can control the program’s repeat (for cycle), branch (if/else) and customize functions and complete a sufficiently complex program with the fewest codes.
This module can control the robot’s images and lights of various colors, and play music or sounds.
When the external environment changes, this module can trigger event responses to let robots act accordingly, such as turning to the speaker, turning back for barriers, etc.
This module can control program’s operation, execute functions, pause, stop, wait for external input, etc., and increase control flexibility when running programs.
The numbers, angles, emoticons, symbols, arrows and letters in abundant parameter modules can be adjusted with buttons. Through the combination of command and parameter modules, the robot can be controlled as desired, which is as flexible and powerful as software programming!